Friday, 30 January 2009

Feminine Arsenal

This is brilliant. Watch the clip below, keeping a special eye out for the pink one. They are the Himitsu Sentai Goranger(s), and she is Peggy Matsuyama (ペギー 松山, Pegī Matsuyama) or Momo Ranger. According to her description she has;
an assortment of uniquely "feminine" weapons. Her heart-shaped earrings doubled as high impact bombs which she would hurl with a curt taunt -- "Are you ready?... Here we go!" (いいわね・・・行くわよ!, Ii wa ne... Iku wa yo!?). She also carried heart-shaped "Momo Card" throwing shurikens, and a "Momo Mirror" jamming device which would confuse and confound her opponents.
SEE HER HERE!!!! The earring are the most amazing things: they aren't attached to her ears!!

This one's even better: at 3 minutes in you see her grab an earring and chuck it.

Hmmm


I am not doing this.
details from the static bullet dwg.

Tuesday, 27 January 2009

Sectional Cinematography (MLCM)

I first saw this video here. It made me think about how our everyday lives are captured... how the camera's role in contemporary life is increasing in significance. This therefore begs the question; how do we improve the representation of our monotonous existences? It could become an sort of image version of cognitive behavioural therapy (or CIT - Cognitive Image Therapy) - an option for MLCM is to design things to represent us in a new more exciting way.

Snorricam

A SnorriCam (also chestcam, bodymount camera, bodycam or bodymount) is a camera device used in filmmaking that is rigged to the body of the actor, facing the actor directly, so when he walks, he does not appear to move, but everything around him does. A SnorriCam presents a dynamic point of view from the actor's perspective, providing an unusual sense of vertigo for the viewer.

It's how they did this to Harvey Keitel (Mean Streets, about 58 seconds into this clip).

And this to Sir Digby Chicken Caesar (The Mitchell and Webb look).

Here's how you make a rig for a Snorricam, but I recommend turning the sound down because the American kids are really annoying.

Monday, 26 January 2009

Quentin Tarantino (MLCM)

He uses so much from everywhere, he can't possibly have any signature visual effects. He does use this a lot though. It features in every one of his films, although I think he refutes the idea that he does it as a 'trademark' shot.

The Trunk shot


No explanation needed.

NEXT TIME: Will really be Film Noir because I'm going to bed now.

Sergio Leone (MLCM)

Just a couple of obvious ones to start. Leone used extreme long and extreme close up shots to great effect. He did extreme close ups of people and objects.


Sometimes a long shot turns into a close up, like here. This is the opening shot from The Good, The Bad and The Ugly.


It suddenly becomes this shot, an extreme close up, without the camera moving or any editing. This guy just moves into frame.


He used this as a device, whereby we accept that what is in front of the camera is the 'whole' picture. We think we are looking at one thing, but then suddenly something else is revealed: but because it was off camera it was hidden. This is the same for the actors. If we can't see it, neither can they! He discloses major events that are sitting right alongside the main characters, but they are totally surprised by them.

He also used deep focus to connect events in space. There's a very wide shot, covering a big distance, but everything is in focus and the composition links both people and objects.


The image above looks a bit wrong (it's too wide) but the first two look like 2.39:1 which is the ratio he filmed.

Ha ha.

NEXT TIME: I'll do Film Noir but I've got to get up really early in the morning so I'm not doing it now.

David Fincher (MLCM)

Well it's not really, it's just Fight Club. This is a lot harder than I thought...

Scenes without Tyler were toned down to look washed out and more 'real'. They used a lot of de-saturated colours in the set, wardrobe and make-up.


Natural or ‘real’ lighting was used as much as possible (city lights and fluorescence). Colours within the film are garish and loud, but are made to appear mundane and drab.


Some scenes were purposefully darkened to hide the characters’ eyes (reference to Gordon Willis’ technique). Film processing later stretched the contrast (making it ugly), underexposed the print (making it darker), resilvered (which increases density) and a dirty patina was added.


Cinematographer Jeff Cronenweth.

NEXT TIME: Sergio Leone

Stanley Kubrick (MLCM)

I already know that this isn't the right way to approach this project, but never mind. I'll come to that later. This is a very brief list of (relevant) Kubrickesque devices.

The Glare
A character tilts his head down slightly whilst fixing his eyes upwards. This works really well to suggest mental unhinging, even when it's subtle (Jack below). We have Alex in A Clockwork Orange, Private Pyle in Full Metal Jacket, and Jack Torrence in The Shining.




There are much more extreme versions in The Shining as he becomes more and more deranged, but I like that it works even when it's slight.

Symmetry
Kubrick uses symmetry to achieve two very specific effects: firstly, to lull an audience into a sense of false security, and secondly, to parody or counterpoint the ensuing chaos, the asym-metrical destruction. Danny's extravagant tricycle-rides around the hotel are repeated several times as joyride, rollercoaster, guided tour.
Just when we think we've seen the ride, he sets off on another one, a tricycle trip too many (yawn . . .) and WHUMP! The wheels stop, the little feet falter on the pedals. Suddenly we have a spooky pair of twin girls, a liftshaft full of blood, a man wearing a sinister rabbit mask - just when we thought we were getting a bit bored with all this tricycle riding.
Source here.

There's symmetry all over the place (The Shining, Full Metal Jacket, 2001, Dr Strangelove).

The image of Danny in The Shining is an also an example of a following shot, where the camera literally follows a character. It's a type of Point of View shot (POV, subjective or over-the-shoulder shot).

NEXT TIME: David Fincher

Cinematography: Scale (MLCM)

This is all cut and pasted from the Yale Film Analysis Website. I have taken out bits that aren't relevant.

Section 3 - Scale
If the same object were filmed at different shot scales it would often signify quite differently. Shot scale can foster intimacy with a character, or conversely, it can swallow the character in its environment. Orson Welles exploited divergent shot scales in Citizen Kane (1941) to demonstrate the changing power relationship between Charles Foster Kane and his lawyer. As a boy, his figure is lost in the snow at the back of the shot as the lawyer arranges for his adoption. As a young man he rebels against Bernstein's oversight, rising in the frame as he asserts himself.

EXTREME LONG SHOT
A framing in which the scale of the object shown is very small; a building, landscape, or crowd of people will fill the screen. Usually the first or last shots of a sequence, that can also function as establishing shots. […]

LONG SHOT
A framing in which the scale of the object shown is small; a standing human figure would appear nearly the height of the screen. It makes for a relatively stable shot that can accomodate movement without reframing. It is therefore commonly used in genres where a full body action is to be seen in its entirety, for instance Hollywood Musicals or 1970s Martial Arts films. Another advantage of the long shot is that it allows to show a character and her/his surroundings in a single frame […]

MEDIUM LONG SHOT
Framing such than an object four or five feet high would fill most of the screen vertically. Also called plain américain, given its recurrence in the Western genre, where it was important to keep a cowboy's weapon in the image.

MEDIUM CLOSE-UP
A framing in which the scale of the object shown is fairly large; a human figure seen from the chest up would fill most of the screen.

CLOSE-UP
A framing in which the scale of the object shown is relatively large. In a close-up a person's head, or some other similarly sized object, would fill the frame. Framing scales are not universal, but rather established in relationship with other frames from the same film. […] Framing scales are usually drawn in relationship to the human figure but this can be misleading since a frame need not include people.

EXTREME CLOSE-UP
A framing in which the scale of the object shown is very large; most commonly, a small object or a part of the body usually shot with a zoom lens. Again, faces are the most recurrent images in extreme close-ups, […]

URL: http://classes.yale.edu/film-analysis_Last Modified: August 27, 2002_Certifying Authority: Film Studies Program_Copyright © 2002 Yale University, New Haven, CT 06520


NEXT TIME: Stanley Kubrick

Cinematography: Framing (MLCM)

This is all cut and pasted from the Yale Film Analysis Website. I have taken out bits that aren't relevant.

Section 2 - Framing
In one sense, cinema is an art of selection. The edges of the image create a "frame" that includes or excludes aspects of what occurs in front of the camera -- the "profilmic event". The expressive qualities of framing include the angle of the camera to the object, the aspect ratio of the projected image, the relationship between camera and object, and the association of camera with character. In Cruel Story of Youth (Seishun zankoku monogatari, Oshima Nagisa, 1960) the radical decentering of the character in relation to the frame marks their failed struggle to find a place in their world.

ANGLE OF FRAMING
Many films are shot with a camera that appears to be at approximately the same height as its subject. However, it is possible to film from a position that is significantly lower or higher than the dominant element of the shot. In that case, the image is described as low angle or high angle respectively. Angle of framing can be used to indicate the relation between a character and the camera's point of view. Or can simply be used to create striking visual compositions.

Camera angle is often used to suggest either vulnerability or power. In The Color of Paradise (Rang-e Khoda,1999) the father, who rules absolute over his family, is often portrayed from a low angle, therefore aggrandizing his figure.

On the other hand, his blind son Mohammad and his elderly grandmother are often shot from a high angle, emphasizing their dependence and smallness. These interpretations are not exclusive, however.
[…]

ASPECT RATIO
The ratio of the horizontal to the vertical sides of an image. Until the 1950s almost all film was shot in a 4:3 or 1.33:1 aspect ratio. Some filmmakers used multiple projectors to create a wider aspect ratio whereas others claimed that the screen should be square, not rectangular. Widescreen formats became more popular in the 1950s and now films are made in a variety of aspect ratios -- some of the most common being 1.66:1, 1.76:1, 1.85:1, and 2.35:1 (cinemascope).

Widescreen films are often trimmed for television or video release, effectively altering the original compositions. Some DVD's have the option of showing the film in its original format and in a reduced ratio that fits the TV screen. Compare the same frame from Bertolucci's Besieged (L'Assedio, 1998). Objects appear much more cramped with the reduced aspect ratio, giving an impression of physical (and psychological) space different from the theatrical release.

LEVEL OF FRAMING
Not only the angle from which a camera films but the height can also be a significant element in a film. A low-level camera is placed close to the ground whereas a high-level camera would be placed above the typical perspective shown in the cinema. Camera level is used to signify sympathy for characters who occupy particular levels in the image, or just to create pleasurable compositions. Camera level is obviously used to a greater advantage when the difference in height bewteen objects or characters is greater. In The Color of Paradise (Rang-e Khoda, Iran, 1999) Majid Majidi uses different camera height to emphasize the difference between Mohammad and his father.
[…]

CANTED FRAMING
Canted Framing is a view in which the frame is not level; either the right or left side is lower than the other, causing objects in the scene to appear slanted out of an upright positon. Canted framings are used to create an impression of chaos and instability. They are therefore associated with the frantic rhythms of action films, music videos and animation.

Many Hong Kong films of the 80s and 90s blend elements of the genres mentioned above, for instance Tsui Hark's Peking Opera Blues (Do Ma Daan, 1986). These films employ unconventional framings to achieve their signature dizzing, freewheeling style. Canted framings are also common when shooting with a Steadycam.
[…]

POINT-OF-VIEW SHOT
A shot taken with the camera placed approximately where the character's eyes would be, showing what the character would see; usually cut in before or after a shot of the character looking. Horror films and thrillers often use POV shots to suggest a menacing and unseen presence in the scene. Films that use many point-of-view shots tend toward dynamic and non-naturalistic style. In this clip from Peking Opera Blues (Do Ma Daan, Tsui Hark, Hong Kong, 1986) the female impersonator's fear of the soldier who attempts to procure him for his general is rendered comic by the cut to POV and wide angle.

POV is one of the means by which audiences are encouraged to identify with characters. However, it is actually a relatively rare technique: identificatory mechanisms rely more on sympathetic character and the flow of narrative information than on simple optical affiliation.

WIDE ANGLE LENS
A lens of short focal length that affects a scene's perspective by distorting straight lines near the edges of the frame and by exaggerating the distance between foreground and background planes. In doing so it allows for more space to enter the frame (hence the name "wide"), which makes it more convenient for shooting in a closed location, for instance a real room, rather than a three-wall studio room. In addition, a wider lens allows for a bigger depth of field. In 35mm filming, a wide angle lens is 30mm or less. See also telephoto lens.

NEXT TIME: Scale

Cinematography: Quality (MLCM)

This is all cut and pasted from the Yale Film Analysis Website. I have taken out bits that aren't relevant.

Cinematography
Section 1 - Quality
This section explores some of the elements at play in the construction of a shot. As the critics at Cahiers du cinéma maintained, the "how" is as important as the "what" in the cinema. The look of an image, its balance of dark and light, the depth of the space in focus, the relation of background and foreground, etc. all affect the reception of the image. For instance, the optical qualities of grainy black and white in Battle of Algiers (Gillo Pontecorvo, Maarakat madinat al Jazaer, Algeria, 1965) seem to guarantee its authenticity. On the other hand, the shimmering Technicolor of a musical such as Singin' in the Rain (Stanley Donen, 1952) suggests an out-of-this-world glamor and excitement.

COLOR
[…] Apart from the added realism or glamor that a color image could provide, color is also used to create aesthetic patterns and to establish character or emotion in narrative cinema. In Federico Fellini's extravagant Juliet of the Spirits (Giulietta degli Spiriti, 1965) colors separate the bourgeois reality and the fantasy daydreamings of the title character, who partyhops between black and white and reds and purples.
[…]

CONTRAST
The ratio of dark to light in an image. If the difference between the light and dark areas is large, the image is said to be "high contrast". If the difference is small, it is referred to as "low contrast" Most films use low contrast to achieve a more naturalistic lighting. High contrast is usually associated with the low key lighting of dark scenes in genres such as the horror film and the film noir. A common cliche is to use contrast between light and dark to distinguish between good and evil. The use of contrast in a scene may draw on racist or sexist connotations.
[…]

DEEP FOCUS
Like deep space, deep focus involves staging an event on film such that significant elements occupy widely separated planes in the image. Unlike deep space, deep focus requires that elements at very different depths of the image both be in focus.
[…]

While deep focus may be used occasionally, some auteurs use it consistently for they believe it achieves a truer representation of space. Directors like Jean Renoir, Orson Welles, Hou Hsao-Hsien, or Abbas Kiarostami all use deep focus as an essential part of their signature style.

SHALLOW FOCUS
A restricted depth of field, which keeps only one plane in sharp focus; the opposite of deep focus. Used to direct the viewer's attention to one element of a scene. Shallow focus is very common in close-up […]

Shallow focus suggests psychological introspection, since a character appears as oblivious to the world around her/him. It is therefore commonly employed in genres such as the melodrama, where the actions and thoughts of an individual prevail over everything else.

DEPTH OF FIELD
The distance through which elements in an image are in sharp focus. Bright light and a narrow lens aperture tend to produce a larger depth of field, as does using a wide-angle rather than a long lens. A shallow depth of field is often used as a technique to focus audience attention on the most significant aspect of a scene without having to use an analytic cut-in.
[…]

EXPOSURE
A camera lens has an aperture that controls how much light passes through the lens and onto the film. If the aperture is widened, more light comes through and the resultant image will become more exposed. If an image is so pale that the detail begins to disappear, it can be described as "overexposed". Conversely, a narrow aperture that allows through less light will produce a darker image than normal, known as "underexposed". Exposure can be manipulated to guide an audience's response to a scene.

In his film Traffic (2000), Steven Soderbergh decided to shot all of the sequences in the Northern Mexico desert overexposed. The resulting images give an impression of a barren, desolated land being mercilessly burnt by the sun, a no-man's land over which police and customs have no control.
[…]

TELEPHOTO SHOT
An image shot with an extremely long lens is called a telephoto shot. The effect of using a long lens is to compress the apparent depth of an image, so that elements that are relatively close or far away from the camera seem to lie at approximately the same distance. In this first shot from Payback (Brian Helgeland, 1999), we can clearly see there is a considerable distance beteen the fallen body and the red car.

Yet, when a telephoto lens is used for a close-up of Mel Gibson, his face looks like it is pressed against the car! Here a telephoto lens create a shallow space, which combines with extreme canted framing to suggest the physical and psychological disarray of a man who has been betrayed, shot, and left for dead.

NEXT TIME: Framing

My Life in Cinematic Moments (MLCM)

I've started to collect together a load of references and technical information to get this idea rolling faster. I don't know how to organise it, and I don't really know where to start.

1. I am going to post it in a massive chunk of text to begin with, which outlines all of the technical 'variables' I think we can look to for translation into everyday effects.

2. Then I am going to find a few films that use these to iconic/recognisable effect.

3. Then I am going to see if I can link them to specific Directors. I have already tried to do this, but to be honest there are very few Directors who use techniques in such a way that they are completely identifiable as theirs: most are emulating/referencing others, and are subsequently emulated themselves... Lots of devices are used by multiple Directors to similar effect (except for Tarantino who seems to be totally credited with the Trunk Shot). Then there's Kubrick and Wes Anderson who like their symmetry, but other than that it's tough.

NEXT TIME: a great load of technical blurb.

Sunday, 25 January 2009

Friday, 23 January 2009

OK so I may be going really OTT with the cat thing


but he's really good.

There are some nice and some not so nice things on this page, including him at the end. It's from a site called Modern Cat, in the "DIY" section. I found it by typing "cat shelf" into Google.

This is one of the nicer things. It originally came from here.

What to avoid with bird boxes

Nothing wrong with it of course [I quite like it except for the little birdy cut-out bit] just for reference so we aren't doing the same thing.

CCTV Birdbox
Cèline Shenton's design adds a little faux-security to your house while also offering a home for nesting birds. It might deter casual thieves, and actually does have a camera inside so that you can watch the chicks hatching. We won't make too much of the "two birds, one stone" saying.

CCTV Cat Box

We need a cat-box fixed to the outside of our house that looks like a CCTV camera but is in fact a hide out for our cat. It might be a camera as well.

That is all.

Animal vision

Not sure where this is going, but this is apparently how dogs and cats see:
The position of the eyes within the head determines the degree of peripheral vision as well as the amount of the visual field that is seen simultaneously with both eyes. This binocular vision is necessary for judgment of distances. Dogs have eyes which are placed on the sides of the head, resulting in a visual field of 240 degrees compared with the human field of 200 degrees. The central, binocular field of vision in dogs and cats is approximately half that possessed by humans.

The eyes of dogs and cats have many of the modifications typically seen in animals which evolved as nighttime hunters. The pupil functions much as the aperture for a camera and can dilate for maximal light capturing ability in dogs and cats. In addition, there is a reflective layer under the retina called the tapetum which serves to intensify vision in dim light. The "mirror" effect of the tapetum results in the "eye shine" observed when an animal looks into a car's headlights. While dim light vision is enhanced by the tapetum, scattering of the reflected light may result in reduced acuity.

Although it is commonly believed that dogs and cats see only in black and white, recent evidence suggests that animals may have some degree of useful color vision. The perception of color is determined by the presence of cone photoreceptors within the retina. These cone cells function in bright light conditions and comprise approximately 20% of the photoreceptors in the central retina of the dog. In humans, the central retina (macula) is 100% cones. Behavioral tests in dogs suggest that they can distinguish red and blue colors but often confuse green and red.
Us:
Them:
Us: Ink:
It's that blue car isn't it.

Surveillance cat



He must spend hours doing this. Exactly there, sat upright looking at stuff. Surely we can offer him some gadgets to assist him on his mission to sit and watch stuff. It may be going off the point I know, but he's sort of nature.

edit: Maybe we should set up a camera outside to observe his observations. Or, we need a little 'Inky-cam' fixed to his head so we can see what the hell it is he's looking at. Obviously it's probably just anything that moves and might be prey... but you never know. Maybe he knows something we don't?

Tuesday, 20 January 2009

You Can Take It With You


This is a very old idea for a project, but I will stick it here just in case.

The basic premise is that you would own a set of metal objects, in my head these would be jewellery but they don't need to be, and when you die they would be used to reconstruct your skeleton.

It came from the idea of not leaving your jewellery to your loved ones, but 'taking it with you' to your next destination. In a way it is connected to spirituality in that it is anti-religious. It's not about tools for the afterlife based on any religious belief systems, but on the notion that there is no afterlife except for one you design for the real world. If you want an afterlife you have to make one yourself.

The hardware is basically wire, some bolts and wing nuts, a few bent strips and larger connecting hooks. It's a case of finding out exactly what components are needed and then reconfiguring them for lifetime use. The odds and ends in the image above are old fashioned hardware: I know how to get a full set of new bits but they will lack that old-skool charm.

I did quite a bit of digging regarding the legality of leaving your body for this purpose. I found out that it was legal - you can state in your will that you want your skeleton to be put together for whatever reason - but the tricky thing is finding a surgeon who can remove all your flesh and cartilage. It's called "dissecting to the bone".

PROJECT LIST 1

I've just made a list of what I can think of, and what's been posted about. Things are listed under simple headings.

Spectacle stuff
Eiffel Tower magic bullet attraction [where it’s about the event being impossible making us SUPER] (JL)
Parasitic Tourism [where it’s about piggy-backing specific tourist locations] (MW)

Death stuff

Afterlife (JL)
Various objects to do with putting skeletons back together (LP)

Film Noir stuff

Objects for budding film director (JL)
My life through cinematic moments (MW)
Objects designed using noir effects [lighting/shadows] (MW/LP)

Spirituality stuf
f
DIY Transcranial Electro Magnetic Stimulation (JL)
Prayer gloves (JL)

Feminised resistance stuff

Hats, purse bombs (LP), weaponised earrings (JL)

Nature stuff (**NEW**)
Inverse surveillance where the natural watches the urban (MW drawings through JL CCTV bird boxes)

Right now I don't have any smart ideas about how to connect things up. Do we want to? The point of connecting things up would be in order to develop something large enough to write about and possibly get money for. Or, we just use this as a way to get other opinions on things we are thinking about (which in itself is justification enough).

What have I missed out?

Monday, 19 January 2009

Vilma the Activist


So this was Vilma today in her coincidentally crocheted hat. She made it herself. The badges might be the way to go because I am not convinced about the flowers I am currently using (too cliched). Vilma's hat-wearing today has convinced me that the hats are on the right lines, although perhaps they do need a bit of extra room in them.

Saturday, 17 January 2009

Fictional bombs and scifi equipment


This story at io9 tells of an arrest of a man in Essex for the creation of homemade fan props, not quite sure if it really was a fictional bomb. Maybe it was a deathray!... LJP watch out!

Magic Bullet


I've already told you both about this but here it is anyway for the record. A Bullet bow shockwave captured as a Shadowgraph. It's what all the wibbly wobbly CGI was showing in the Matrix. Below at "d" is an AK-47.

Friday, 16 January 2009


New version of tower drawing, at an increased depth, it now has a bullet retrieval tank with dense liquid and 400mm of rubber.

Thursday, 15 January 2009

The Rifle Tower

Hideous puns are one of my special skills, so I just thought I’d get that out of the way.

I like the idea that this is about witnessing something impossible, and I think there are more things to add: especially using existing tourism as a way to further ‘parasite’ one thing off another.

But I also think it is important that it is presented in a thoroughly convincing way [which is why Jimmy’s drawings need to include evidence of physical feasibility]. So I have decided to try and solve the height question as realistically as possible.

Most of the online info is related to terminal velocity, where people are interested in calculating how much force bullets exert on the way down (can bullets kill you when they fall to ground after being discharged kind of thing).

Physics and Maths forums have interesting stuff relating to height, but it looks like the only accurate data is mathematical and relies on a vacuum. Here they are talking about enormous possible heights. But one poster says (my bold):
to the two guys with the math formula's "stop" you are not going to find a bullet that 45000 meters!!!!! ever!!!! 50km is roughly 32 miles, large Field Artillery can't reach that far. A large caliber rifle like a Barrett .50 sniper rifle will go about two miles, straight up, a little less. Small caliber rifles like a M-16 with a .223 or just a bit bigger .308 will go between 550-1000 meters. really small caliber like a .22 will be about 300 meters.
This is the best I have found as far as actual height is concerned (about 2/3 of the way down the page):
In 1920 the U.S. Army Ordnance conducted a series of experiments to try and determine the velocity of falling bullets. The tests were performed from a platform in the middle of a lake near Miami, Florida. The platform was ten feet square and a thin sheet of armor plate was placed over the men firing the gun. The gun was held in a fixture that would allow the gun to be adjusted to bring the shots close to the platform. It was surmised that the sound of the falling bullets could be heard when they hit the water or the platform. They fired .30 caliber, 150 gr., Spitzer point bullets, at a velocity of 2,700 f.p.s. Using the bullet ballistic coefficient and elapsed time from firing until the bullet struck the water, they calculated that the bullet traveled 9,000 feet in 18 seconds and fell to earth in 31 seconds for a total time of 49 seconds.

As a comparison, the .30 caliber bullet fired in a vacuum at 2,700 f.p.s. would rise nearly 21.5 miles and require 84 seconds to make the ascent and another 84 seconds to make its descent. It would return with the same velocity that it left the gun. This gives you some idea of what air resistance or drag does to a bullet in flight.

Out of the more than 500 shots fired from the test platform only 4 falling bullets struck the platform and one fell in the boat near the platform. One of the bullets striking the platform left a 1/16 inch deep mark in the soft pine board. The bullet struck base first.
Again, they were interested in terminal velocity more than how high the bullets went, but we can take 2 important things from this;
1. It was a practical test in which a named bullet was fired and an estimated height was obtained (9000 feet in 18 seconds which is about 2743m I think...).
2. It was extremely difficult to get the bullets back to ground within the target area: there was considerable horizontal movement.

There are lots of scary equations here and a calculator which might be useful here but it doesn't give height only time.

Fictional cool

Laura's post about the 'reality' of Female Fight club has got me thinking... i don't know if it's me trying to make connections where connections don't exist, but it feels like it has a connection to the film noir project... or more specifically to me wanting to look like Leo:

I've been occupied with thinking about life as a sequence of 'set pieces' - cinematic moments that we live by - how do we control the composition of the important moments in our life:


The big question that this brings up is the split between representation and action... between how we are seen and what we do.

The Parasitic Spectacular

I really like your choice of the Eiffel tower - the tower is an icon with a view. Millions of people every year go up the tower for a romantic view of Paris. I think it's a touch of genius to subvert the view to something more unexpected... something never seen before.

This got me thinking about two main things - 'witnessing the unimaginable' and the 'parasitic view' - free riding on a popular attraction.


People are always fascinating in witnessing the unusual, unexpected, impossible, unlikely moment of seeing something - the northern lights, a solar eclipse, freeze frame of a bullets impact, a nuclear explosion [i realize that my categorization is extremely sloppy!]. Could the project be a range of installations, objects and propositions for 'witnessing the unimaginable'.


The 'parasitic view' builds physical parasites to feed off the power of mass tourism... it uses stealth tactics to calm the attention of unsuspecting visitors.

Anarchist Maggie


Mrs. T is certainly 'associated' with a form of Anarchist philosophy. Anarcho-capitalism.

A different sort of anarchist? not that i fully understand what it is to be one.

This is not accurate but is a step in the right direction if using an m16.

Tuesday, 13 January 2009

Female Anarchists

Emma Goldman (1869-1940)


Frederica Montseny (1905-1994)


Rose Pesotta (1896-1965)


Famous Female Anarchists all look very similar.

A bullet for each building


Except that the Gherkin might need an arrow.


The effective range of the M16 is 274 metres. By effective I assume it could hurt someone if they were standing in front of it or lying above it.
The Eiffel tower is roughly 324 metres tall so it might be a little short.